5 rules of thumb to strengthen your culture with employee participation

    Employee participation is a sharp tool: it can move you forward fast, but you can also cut yourself on it. Five lessons from practice.

    7 min read

    Companies increasingly use participation plans in the form of bonuses, shares or share derivatives. Through such a reward structure, employees can share financially in positive results and/or value growth of the company. As a result, engagement, ownership and entrepreneurship inside the organisation go up. Want to read more about the topic itself? You can do that here.

    But employee participation is a sharp tool. It can help you incredibly well and fast, but you can also cut yourself on it. We are happy to share five lessons from practice.

    Rule 1

    Position yourself first

    Variable compensation can spark entrepreneurial spirit. That is, in principle, fantastic. Keep in mind that it sets something in motion for both sides. The employee gets a new image of themselves, but also of you as a shareholder.

    Think carefully upfront about which behaviour you want to encourage, from which starting point, and how you present your own position and interests to the team. Are you aiming for a sale of the company in a few years, or are you mainly steering on organic growth and financial stability? Do you want employees to think along strategically, or is following an existing line more important? In short: define your context first.

    Rule 2

    Introduce a win scenario

    A participation plan is, in principle, always aimed at growth. That does not have to be financial, it can also be in terms of impact. To reach that goal effectively it is wise to focus on it first.

    See it as an economic game: there are players, rules and, above all, a prize. People need to understand why they are allowed to take part in the first place and what they and the company gain from it. Then make sure employees understand how their own actions influence the outcome and what is and is not possible. Do not forget that behaviour often emerges within the boundaries people think they have. In other words: explain the context well.

    Rule 3

    Create a positive-sum game

    A financial incentive can boost personal performance and internal competition. As long as the context is designed for growing together that is very valuable. So you must guard against it accidentally pulling things in the wrong direction.

    Think of a salesperson who wants to land a deal, makes unrealistic promises to the customer because of it, and so puts the production planning at risk. The same goes for fighting within the team itself: people should not start stealing deals from each other. The point is to perform together, not at each other's expense. For winners you need losers. Make the competition the loser, not a colleague.

    Rule 4

    Avoid status games

    As an entrepreneur you probably understand that it is better to own a smaller part of a company with potential than a bigger part of a company that is standing still or growing much more slowly. The more people help build the organisation, the better. So you do not need to be the king who owns everything to be the prosperous leader of an ambitious team.

    The same goes for your people: make sure managers and staff do not confuse participating with rank, extra authority or anything like it. Yes, a cleaner can join a participation plan just fine. Why not?

    Rule 5

    Keep it exciting

    Finally: motivation is a process and does not become permanent through a one-off signature and presentation. The participation plan will be much less effective once it disappears as a document in a drawer for you and for your people, or when employees start seeing it as a form of "passive" income.

    Set up the agreements so that people are continuously triggered to earn the participation actively, step by step. Communicate and celebrate results regularly. That also makes it fun for them. Build it into your company routines. Make it a long-term game for everyone. Do not forget: a game gets boring if nothing happens.

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